VR, AR, and the Performance Design

Your favourite software companies may already be exploring these technologies, and you may not even know it! This exploratory masterclass will examine some of the emergent uses of VR and AR equipment in the design processes of scenic design, lighting design, costume design and props design. Learn to define VR and AR and how they compare to other alphabet-soup terms like MR, XR, and mobile VR/AR. The workshop will explore how these technologies compare to Holograms. A range of equipment will be discussed of varying price-ranges from speciality equipment to more easily accessible technology.

Workshop Leader Biography
Anne E. McMills is a Lighting Designer based out of the United States whose career extends across the many facets of the lighting world – from theatre (including Broadway and the West End) to television and theme parks to architectural lighting, industrials, concerts, award shows, dance, and opera. In addition to designing her own work, Anne has assisted multiple Tony Award winning Broadway lighting designers and mounted productions throughout the United States, the U.K., Japan, Australia, France, and Germany.

In addition to lighting design, Anne’s secondary area of expertise revolves around her passion for emerging technology and its place in entertainment design. Anne has been researching and teaching 3D printing and 3D scanning for entertainment design for almost a decade. In recent years she has also begun to study and teach Virtual Reality and Augmented Reality and their place within the entertainment design process. Anne is a proud member of United Scenic Artists, Local 829, the Head of Lighting Design at San Diego State University, and the author of The Assistant Lighting Designer’s Toolkit (www.ALDToolkit.com) and 3D Printing Basics for Entertainment Design (www.3DPBasics.com).

For further information, visit www.annemcmillslighting.com.

14 06 2019 12:00—13:30
Where DAMU S201