Flashtalks 3

14:30 – 16:00
Behaviors of Scenography in the Digital Age
Ming Chen – US

What does it mean when a robotic painting machine acquires agency to make informed artistic choices, when we can measure audience’s emotional responses through scientific means, when communication tech allows us to sync performances located in 50 countries? This essay examines how scientific and technological inventions are shaping our creation of, research on and thinking about scenography.

Augmented Fiction – Interactive Environments & Crossings Between the Virtual and the Physical World
Andrea Kovács (Let it Be! Art Agency) – HU

In the telematic and cyberspace, where our senses are activated by our receptors, we can go beyond the limits of our own body. There we can encounter visual systems developed beyond the horizon of our reality. In the area of Augmented Fiction printed sets we can easily transform shapes with our voice or touch, become a director of our own visual performance and redefining the phenomenon of stage.

Interactive Scenography
Roma Patel (Makers of Imaginary Worlds) – UK

This talk focuses on how technologies can be embedded into scenography to create mixed reality performances. Responsive scenographic offers audiences a more active and dynamic role in enhancing and physically controlling their performance experience through smart, tangible and electronic materials. Such spaces blur the boundaries of what is scenography and what it can do.

The Brass Button Man: Shadow Puppets and the 3D Printer
Jamie Skidmore (Memorial University of Newfoundland) – CA
This talk will examine the use of 3D printing in the creation of a shadow puppet play, examining the steps in creating puppets, and the materials used in the design process. It will examine how this transformative technology can create intricately detailed puppets and scenery that are both artistic and durable.

Immersive Interactive Aesthetics for Set Modelling – The iBauprobe Platform
Michael Scott-Mitchell (The University of New South Wales), Lawrence Wallen (University of Technology Sydney) – AU

iBauprobe transforms contemporary performance design through the application of novel forms of dialogical aesthetics. Leveraging the 360-degree AVIE visualisation platform, it enables set design to be interactively composed by a creative team, who can immersively model and evaluate ideas in real-time at 1:1 scale using their full gestural range assisted by AI-supported databases. Project collaborators include Kip Williams (Sydney Theatre Company), Benjamin Schostakowski (National Institute of Dramatic Art), Caroline Wake (UNSW), Dennis Del Favero (UNSW), and Maurice Pagnucco (UNSW).

Improvising with Performer-Controlled Technology during the Rehearsal Process
Claire Mikalauskas – CA

In scripted theatre, technical effects are often only incorporated with the actors in cue-to-cue and dress rehearsals. Improvising with technical effects during the rehearsal process could uncover issues early, or express alternative ways to craft the performance. Our goal is to demonstrate how technology can be incorporated into the rehearsal process and encourage experimentation with technology. Lora Oehlberg and April Viczko are research advisors and collabortors for this work.

09 06 2019 14:30—16:00
Where Krizik E